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Review: Marvel Vs. Capcom 3: Fate of Two Worlds for the Xbox 360
6 years ago

Review: Marvel Vs. Capcom 3: Fate of Two Worlds for the Xbox 360

Ten years ago, I was just coming out of college. I was single, writing reviews for WYWS Magazine (street cred for those that remember it), and sleeping from 7am until 3pm after long nights of video gaming. I had, at that time, two arcade sticks for my game systems. Any punk that challenged me in Marvel Vs. Capcom 2 (for the Dreamcast!) was going to get their ass handed to them in a cold rain of shinkuu-hadokens.

Today, I’ve got the arcade sticks packed away, in favor of my kid’s toys. My game systems are inside of a locked television stand. WYWS went out of business years ago and the editor-in-chief lost my number. I have a day job. A wife. A kid. I no longer go to sleep at 7am; I get up for work at 6:45am.

Oh, and Marvel Vs. Capcom 3: Fate of Two Worlds hit the streets this week.

No way my wife would let me couch-it for a week, use up my vacation hours from work, and slam buttons on a joystick all night, just to figure out if MvC3 is appropriate for kids to play. But a guy can dream.

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