So here’s the thing about Super Mario Maker: you can never go back.There’s no putting the toothpaste back in the tube. Once you know that you can make Super Mario Bros. levels, you can’t just play Super Mario Bros.anymore. I know this because I tried. For funsies, I revisited Super Mario Bros. 1, and immediately, I sized everything up with Maker eyes:
“It’d be cool if they put an invisible block here…”
“I wonder if a second Koopa Troopa here would trip you up…”
“THIS WOULD KICK ASS WITH MORE FIRE FIRE FIIIIRRRRREEEEEEEE”
You get the point.
Some time ago, we reviewed Kirby’s Epic Yarn, which was decidedly not-epic for dads to play. With a no-death system and non-traditional Kirby play, it left father-fans of the franchise wanting a real Kirby experience to share with their kids.
That’s why I’m happy to announce that Kirby’s Return to Dream Land is nothing like Epic Yarn – and that’s a good thing for you dads. As well, kids (let’s say kindergarten to tweens) will get more of a kick out of the risk-vs-reward gameplay moreso than the all-rewards gameplay of Epic Yarn. There’s not too much risk, but I’m pleased to report that you CAN die in Kirby’s Return to Dream Land, but a little saddened to report that you might not ever taste that bitter death because the game’s so easy. More on that later.
Surprisingly enough, I can’t remember the last time I played a proper Kirby console game, aside from Epic Yarn – which was not a “proper” Kirby game at all. In the meantime, I’d played all sorts of handheld iterations of the franchise and enjoyed them all. Humorously enough (and I’m talkin’ gamer humor, not real, actual humor), Kirby’s Return to Dream Land was supposed to be released for the GameCube in 2005, but then got pushed back to the Wii. It was then put on hold in favor of Epic Yarn (good call, guys), yadda yadda yadda, and here we are.
As a relatively new father and long-time gamer, I can’t say I wasn’t curious about attending a midnight launch. Sh*t, I even pinged Zach. I can see now that my competetive advantage in console gaming is forever vanquished. But my spirit lives on… in my 13.5 month old daughter.
I will train her. I will make her aware of the challenges she will face in time. I will scout her enemies in advance as she pulls the trigger. This is war, and I will have my revenge.
Okay, not really.
Well, the Electronic Entertainment Expo, more popularly-known as E3, came to a close yesterday. They’re not letting anyone in anymore – believe us, we tried to get back in and play dumb. Oh, sure – there will still be parties and events around Los Angeles that should torture commuters in the city for another couple of days, but as of tonight, the oasis of games and goodies in the Los Angeles Convention Center will disappear until their release dates.
No doubt, you’ve heard about some great stuff swirling about the game industry. There’s new systems, handhelds, games, apps and services. But as a father, it’s hard to parse through the “important” stuff.
Allow us to cut through the crap for you, and let you know about a couple of things that stood out to us at this year’s E3. We’re by no means telling you about everything. Actually, we’ve only got a small snapshot of E3 for you, but we felt that these are some awesome titles to look out for. Also check our gallery (at the bottom of every page) for screenshots of all the games we mention.
The Review (Giveaway at the bottom)
When my wife and I first let our son play Wii Music, he loved the fact that he could swing the controller and make his avatar play the piano. The controller, however, was towering out of his hands – and when I’d try to point to a button for him to press, he had to put down the nunchuk attachment and press the button with the other hand. Though he was just fine with the idea, I knew eventually, when he wasn’t just swinging his arms and making noise, he’d need either bigger hands or a smaller remote. My problem was then having to decide between expensive hand-transplant surgery for my son, or having to crack open a Wii remote and mod it to be shorter.
Or, I could just Google “mini wii remote”.
Sunflex had the answer: their snakebyte MiniMote, which is 25% smaller than Nintendo’s original remote. Sunflex’s remote can, according to their website, “be used by people with small hands and assures them the same control, comfort and game play as those with larger hands.” What a great idea – and thank god, I didn’t have to keep saving my pennies for my kid’s hand-transplant surgery.
If you’ve tooled around this site a little, you’ll most likely already know that we’re totally hard for anything Back To The Future. Today the official trailer for Back To The Future: The Game hit the webs and it is heavy. We’ve been pretty stoked on this and it’s great to see something officially out there. Check it out after the jump.
I’m a fan of the Kirby franchise. I didn’t play the games “back in the day,” but rather, started playing them in college with the help of Funcoland‘s NES game section (in 2001, that was a total score). The simple platform action, coupled with the powerup-sucking mechanic did not suck. Years later, even DS releases such as Kirby Super Star Ultra and Kirby Squeak Squad held my attention and did moderately well with critics.
Kirby’s Epic Yarn is…well…different.
Initially intended to be a game for the character of Prince Fluff, Nintendo suggested (with the help of the Yakuza, I’m hoping) that developer Good-Feel make the game into a Kirby game. And when faced with the Yakuza, who ever declines?
Kirby’s Epic Yarn is not a bad game at all – it’s very well done. But despite the major game press giving it a resounding average of 90%, one can’t help but feel like Kirby’s Epic Yarn is lacking something.